Concept art is the design of a character’s whole concept and style.
Blocking
2. Character Modeling
To create the final figure, you need to go through some modeling stages carefully. These stages are as follows:
Sculpting
Retopology
Unwrapping/baking
Texturing
Blocking
At this stage, artists block out a character model’s fundamental shape of face and body, i.e., muscled frame and skeleton.
Sculpting
Artists use this technique to create a 3D character with digital material. It is essential for making stylized, hyper-realistic, and photorealistic 3D characters.
Retopology
A precise 3D model requires ideal retopology. The number of polygons impacts the quality and clarity of 3D characters.
Unwrapping/ Baking
Now, you need to UV unwrap and bake the 3D character. Artists often require handling baking a model that contains thirty or fifty different materials.
Texturing
3D artists apply the surface and color elements to the character at the texturing phase. They try to ensure that the model matches its real-world prototype or concept in every detail.
3. Character Rigging and Skinning
Rigging can make your character move. Artists add joints to allow your model to move normally.
4. Character Animation
It's the ultimate step to create a 3D character model. The character gets its life at this stage.
For more details on 3D Character Modeling, visit our blog.